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How to get nexus mods to work on steam darkest dungeon
How to get nexus mods to work on steam darkest dungeon









There are no added classes or class changes. The rest is pretty much skins, which I think are sfw and other quality of life changes. MightyGrunt has modded in some of the custom mod classes and the original mod creator Chogex is the 2nd link. Monster Variety + Cultist Simulator Patch (and any other related mods you might add the author has advised:) Level 2 and 4 Quests - MLD Ruins Pack Compatibility Patch Trinket Slots - 5 + Inventory Slots - 24 (Triple Stacked) Inventory Expansion Mod MOAR TRINKETS Patch It is mandatory that the Inventory Expansion MOAR TRINKETS patch be above the Inventory expansion mod for it to work correctly. Included as a possible solution, there is an Inventory Expansion Mod that increases the inventory to 32 slots with a patch that allows for 4 trinkets to be equipped. I could win, but the sheer size of the dungeons on top of fighting extremely strong fallen hero parties, usually exhausted your heroes making them survive, but most likely unable to get anywhere near completing the dungeon.

how to get nexus mods to work on steam darkest dungeon how to get nexus mods to work on steam darkest dungeon

You can try adding the Fallen Heroes mod in, but you would probably need additional trinkets or classes or anything to make your team stronger. Small balance friendly exceptions that shouldn't change gameplay too much.Ī spider monster mod that can be fairly strong at times.Ī very strong invading boss from Dark Souls.Ī monster adding mod that adds a few spell based trinkets.Īn expanded item carrying inventory to fit the few dungeons that are 2-4x the size of a regular dungeon. This is the seperate mods that require Crimson Court and Colour of Madness DLC. This is a collection of AWESOME mods that don't really change the base game.











How to get nexus mods to work on steam darkest dungeon